Its a little pricey, and personally Id have rather had the body cost one less at the cost of some stats to enable it to be played on curve, but otherwise this card is solid
As an all-gold set, all the commons had to be two-color cards
For aggressive and tempo decks: Prioritize lands that enter untapped consistently ( Fetch Lands, Fast Lands, Pain Lands ) Avoid tapped entries that slow down early pressure Accept minor life loss as a reasonable trade-off for speed For control and value-oriented decks: Tapped entries matter less when casting expensive spells turn 4+ Extra utility like scry, cycling, or card draw provides long-term value Lands like Temples, Slow Lands, and Cycling Duals become viable options Budget Considerations Without Sacrificing Performance The best dual lands in MTG span an enormous price range, but strong mana bases exist at every budget level
Green has another approach as well, tending toward, rather than making creatures threatening, instead making threatening creatures
In a multiplayer game, Fiend Binders triggered ability can only target a creature controlled by the player its attacking (or by the controller of the planeswalker its attacking)